While attending school at Westwood College of Technology, I was very adept at animation and multimedia. I was hired to help teach these classes after I had taken them. The 3-D animation class was the one I favored, and I ended up teaching that one several times while I was […]
Monthly Archives: July 2011
This is the sequel to the popular Unreal Tournament 2004 map, Hive II. It’s built with the same game play style, using the geometric battlefield of bridges and platforms. This map delivers fast-paced 3D action, adding a few new game play mechanics to spice up the fight and to make […]
This map is another Capture-the-Flag map. These two large bases face off beneath the streets of a grand city. A labyrinth of tunnels, sewer pipes and ventilation ducts give each team many ways to assault each base. This is a big map with many hidden features within it. It is […]
This map was inspired during a night of festivities with my friends. We were making drinks with a blender and I had the idea to build a map that WAS a blender! This map is a Deathmatch map that is one big open room with a central pillar that rotates […]
This is a module I have developed for small group adventures. It is based in a remote village called Ellishan. Mostly a farming village of little excitement, the town does have one claim to fame: legends tell of a meteor falling from the heavens long ago and forming the hill […]
This is a persistent-world server for Neverwinter Nights. I ran this server and world for about two years with bi-weekly updates to the content within. Unlike Trouble in Ellishan, it is designed for many players. This is a much larger module with many more areas to explore and quests to […]
This Capture-The-Flag map was inspired by my love of fantasy. The map is set deep within a volcano, just above the steaming pool of lava. Each base is identical in design and the entrance to each one is carved in the likeness of giant dragons. The dragon claws located on […]