This is the sequel to the popular Unreal Tournament 2004 map, Hive II. It’s built with the same game play style, using the geometric battlefield of bridges and platforms. This map delivers fast-paced 3D action, adding a few new game play mechanics to spice up the fight and to make […]
Game Design
2 posts
This is a persistent-world server for Neverwinter Nights. I ran this server and world for about two years with bi-weekly updates to the content within. Unlike Trouble in Ellishan, it is designed for many players. This is a much larger module with many more areas to explore and quests to […]